Minecraft: Java Edition
Speedrunning Rules
Version: v7

About This Document

Outline:

Rules are divided into 5 sections. These are:

Example:

Rule A.2.4.c refers to:

Relevant Rules:

A category will abide by all of the rulesets which contain the category.

For example, take the category All Advancements 1.16 RSG. This category will abide by the following rulesets:


Note that the rules should be enforced ‘bottom-up’. In the above example, rules in the All Advancements Ruleset may nullify or extend the rules from the Universal Ruleset.

Some categories may not have a subcategory ruleset (e.g. External Set Seed Glitched 1.9+). In these cases, it should still follow the universal ruleset, set seed ruleset, and glitched ruleset, and also be in a version 1.9 or above.

Terminology:

Please refer to RFC-2119 Requirement Levels for the explicit definitions of the commands must, must not, can/may, should/recommended, and should not/not recommended.

Commands:

Sub-Rules:

A: Universal Ruleset

A.1: General World and Game Creation

A.1.1) An allowed launcher must be used.

A.1.2) Runs must be performed on Minecraft 1.0 or later using an official release.

A.1.3) The default settings of world generation must be kept.

Entangled Rule(s):
A.1.3 is subject to an amendment by: C.1.1 F.1.2 G.2.1 7.1.3.c CE20.1.2
A.1.3 is referenced by: CE20.1.3.a
A.1.4) The options.txt file must not be altered to circumvent the bounds to the settings set by the game.

A.1.5) The game’s code and files must not be altered to produce any unfair advantage or significant deviation in gameplay.

A.2: Videos

A.2.1) All runs must be submitted with a video of the run.
A.2.2) The video of the run must be continuous; it cannot be segmented or not display the run for a duration of time.

Entangled Rule(s):
A.2.2 is nullified by: A.5.19
A.2.3) Your video must be permanently available.

A.2.4) Your video must be viewable.

A.2.5) Your video must start before you begin to generate the world.

A.2.6) If you are not using Atum, every screen of world creation must be shown in the order in which they are pressed.

A.2.7) The video must not end before the run is considered completed.
A.2.8) The video must be of acceptable quality. In-game text must be readable. The video must be continuous and stable (at the discretion of verifiers).

Entangled Rule(s):
A.2.8 is referenced by: A.9.3
A.2.9) Certain elements of the game must be visible in the recording. This includes:

As well, try to avoid excessive overlays over the game itself.
A.2.10) The chat text must be visible and legible in the video recording and the Chat setting must be either Shown or Commands Only.
A.2.11) The F3 screen must be shown during or after the run, and before quitting the world for the first time (except for No F3 runs with valid Save and Quits during the run). It is encouraged to show F3 after the run even if it is shown during the run for ease of verification and to build habits for shorter categories.

Entangled Rule(s):
A.2.11 is referenced by: F.1.8
A.2.note: Below shows the elements that must be visible. Exact locations may depend on GUI Scale, chat settings, mods, timer settings, and more. A Twitch chat or similar is fine on bottom left, but it must be partially transparent because of in-game chat.

Mod text on the bottom right is prone to moving around. Especially in newer versions, where it can go offscreen when hovering blocks, and is split up when not using Planifolia. Looking at the sky or changing GUI Scale may be necessary to fully display it.

Without Planifolia
With Planifolia
Bottom block off-screen

If F3 was not shown but no mods were used but the Title Screen was in line with A.2.11.c, the text on the bottom left of the Title Screen must be visible.

If using OptiFine the version must be shown in F3. Additionally, in 1.7.10 and below the rest of the mod text is on the left.

If F3 visibility requirements were not satisfied during the run because of a webcam or other overlay, F3 must be shown with overlays disabled after the run is complete.

A.3: During the Run

A.3.2) You must not alter your system time to intentionally use time-sensitive features (specifically Halloween and Christmas game modifications).
A.3.3) You must not open to LAN during the run.
Entangled Rule(s):
A.3.3 is nullified by: CE20.1.2
A.3.4) Your world must not be corrupted significantly (at the discretion of verifiers).
A.3.5) You must not use console commands during the run.
Entangled Rule(s):
A.3.5 is nullified by: F.1.3.a F.1.3.b F.1.3.c CE20.1.2
A.3.6) If you play one instance of Minecraft and then switch to playing another, the initial instance’s run is no longer verifiable. If this is done accidentally, and attempts are made to quickly exit the other instance and rejoin the initial instance, your run may still be verified (at the discretion of verifiers).

A.3.7) Non-default shaders, including Super Secret Settings, must not be used.
A.3.9) Runs must not intend to be as slow as possible. At a minimum, an attempt must be made to finish the run quickly.
A.3.10) World and log files produced by the vanilla game must not be read before or during the run.

Entangled Rule(s):
A.3.10 is referenced by: CE20.3.4
A.3.10 is subject to an exception by: C.2.1
A.3.11) Peaceful difficulty must not be used within the run.
Entangled Rule(s):
A.3.11 is referenced by: F.1.3.a
A.3.11 is nullified by: 8.1.3

A.4: Resource Packs

A.4.1) The vanilla resource pack, programmer art (1.14+), and High Contrast (1.19.4+) packs may be used.
A.4.2) Resource packs and resource changes that are whitelisted for accessibility purposes (including but not limited to sensory issues or colourblindness) may be used.

A.4.3) Non-accessibility resource packs may be used if and only if they only modify the following resources under the following circumstances and do so in a way wherein a competitive advantage is not attained.

A.4.4) Any resource packs not outlined by A.4.1-A.4.3 are banned.
Entangled Rule(s):
A.4.4 is nullified by: CE20.1.2.a
A.4.5) If any non-vanilla resource pack that modifies vanilla resources is used at any point during a run, a download link to that exact resource pack must be provided in the submission. This does not apply to resource packs that exclusively replace mod assets (e.g. SeedQueue resource packs).
A.4.6) Resource packs which replace mod assets that are not meant to replace vanilla ones may be used.
This includes but is not limited to:

This excludes but is not limited to:

A.5: Timing Rules

Entangled Rule(s):
A.5 is referenced by: E.2.2
A.5 is nullified by: F.2.4 11.1.2 CE16.1.4
A.5.1) Runs begin timing on either world load, referring to when the player is placed into the world, or on first input.

Entangled Rule(s):
A.5.1 is referenced by: F.2.1
A.5.2) First input timing begins when the player begins actions within the world.

Entangled Rule(s):
A.5.2 is referenced by: F.2.1 F.2.2.b
A.5.3) Timing ends once the objective of the category is first achieved.
A.5.4) Unless otherwise specified, pauses do not contribute towards in-game time.

A.5.5) Loading times (the Loading Terrain screen and Joining World screen) do not contribute towards in-game time.
A.5.6) If lag occurs in the run which causes your game to freeze fully, this time will not contribute towards in-game time.
A.5.7) If lag occurs, which causes a portion of the game to revert back to a previous state, this time will not contribute towards in-game time.

A.5.8) If lag occurs in the run, where some actions are impossible to perform while other actions are, the time may or may not contribute towards in-game time (at the discretion of verifiers), depending on if other fundamental processes are still occurring or if the action that cannot be performed is crucial to the run.
A.5.9) If lag slows down the entire run, as is often present within the first few seconds of loading a world in older versions, the extra time will contribute towards in-game time if the run is manually retimed.

A.5.11) If a run meets the criteria for a top-level retime, pauses contribute to in-game time except for the following circumstances:

A.5.12) Top-level retime criteria are said to be met if and only if the in-game time of the run without the top-level retime is under the threshold set.

A.5.13) If the run uses SpeedrunIGT, that time will be used as the in-game time.

A.5.14) If a run does not use SpeedrunIGT, the run may be retimed manually through use of the video’s frames (at the discretion of verifiers). If you would like this to be the case, you should request this in the run’s speedrun.com submission description or a thread in the official Discord server (this does not guarantee this will occur).
A.5.15) If a run does not use SpeedrunIGT but does display a timer that uses the playOneMinute statistic to display the in-game time after pauses (e.g. Livesplit, Geosquare Timer, Tuxprint Timer) and is not manually retimed, this statistic will be used as the in-game time.
A.5.16) If a run displays the statistics menu directly or shortly after the run and is not manually retimed, the run’s in-game time may be extrapolated through the value given in the Time Played statistic.
A.5.17) If a run does not use SpeedRunIGT, is not manually retimed, does not show an in-game timer that uses playOneMinute, and does not show the statistics menu, the real time of the run will be used as the run’s in-game time.
A.5.18) If a run ends by obtaining item(s), timing ends once the first item from the following list has been met:

Entangled Rule(s):
A.5.18 is referenced by: CE6.1.1 CE8.1.1.a CE9.1.1.a CE10.1.1.a CE11.1.1.a CE13.1.1.a CE18.1.1.a
A.5.19) Segmenting, pausing the speedrun for a time by quitting the world and ending the recording, is allowed in a few categories. Segmenting suspends both A.2.2 and D.1.3 if and only if the following requirements are met:

Entangled Rule(s):
A.5.19 is referenced by: 4.1.2 CE19.3.4

A.6: General Submission Rules

A.6.1) The run’s speedrun.com submission description must include the seed of the world.

A.6.2) Mark your run as F3 if it uses the F3 screen during the run, or any feature which is triggered by an F3 hotkey (e.g. F3+B hitboxes, F3+H advanced tooltips).

Entangled Rule(s):
A.6.2 is referenced by: CE16.2.1 CE19.4.3 CE26.1.2.a
A.6.3) Mark your run’s difficulty as the lowest difficulty played during the run.
A.6.4) Mark the mods section of your run in accordance with the mods you used at any point during the run.

A.7: Additional Proof Submissions

A.7.1) All additional proof should be submitted through the official Google form. Additional proof can be submitted in the run’s speedrun.com submission description, but this is not recommended.
A.7.2) If you submit a run, you agree to send the game moderators extra proof (in particular but not limited to unedited local recordings of attempts and world save files) upon request during the run’s verification process. Refusal to comply may result in rejection. World files, logs, etc. are always appreciated to be linked but are not required unless specified for category rules or if requested by verifiers.

A.7.3) Additional proof of runs must be viewable.

A.7.4) Files submitted must not be modified or altered.

Entangled Rule(s):
A.7.4 is referenced by: A.12.1.d
A.7.5) World files refer to the full folder with the world’s name as the folder’s name in the .minecraft/saves folder.
A.7.6) Logs refer to the .log/.gz file in the .minecraft/logs folder. These files will be named according to the dates on which they were generated. Submit the run with the log(s) which contains information about the run in question. If you are unsure which session has your run, submit logs for that entire day and also the log with the name “latest.log”.

Entangled Rule(s):
A.7.6 is referenced by: A.2.11.b
A.7.7) Evidence of past attempts refers to videos of previously completed runs, nearly completed runs, practice sessions, or session videos. These should be in the same category of the run.
A.7.8) 5 previous world files does not include the world files of the submitted run: this will generally mean you submit 6 world files in total. These should be from the same instance.

A.7.9) Gameplay audio may be submitted either through the main submission video or a linked separate video. The entire run’s audio should be included.
A.7.10) In the rare circumstance that a run must go through immediate moderator notifications, please open a thread and ping moderators by submitting a message with @LeaderboardMod, with your Minecraft instances still open and while still recording.

Entangled Rule(s):
A.7.10 is referenced by: 1.2.4

A.8: Mod and Library Rules

Entangled Rule(s):
Section A.8 is referenced by: F.1.7 CE20.3.3.a
A.8.1) OptiFine is allowed in Minecraft versions 1.0-1.14.4 if and only if the following conditions are met.









Entangled Rule(s):
A.8.1 is referenced by: A.6.4.b.i
A.8.2) All versions of Fabric Loader are allowed.

A.8.3) All versions of Legacy Fabric Intermediaries are allowed.

A.8.4) All official LWJGL 3 releases up to v3.3.3 are allowed for Minecraft 1.13+. Official GLFW versions up to 3.3.8 are allowed. Woofdoggo’s Linux GLFW xinput patch or GLFW patch for Waywall may be used.
A.8.5) Rules relating to what Fabric mods are legal and the conditions of their use are documented on the legal-mods GitHub repository. Some mods have special conditions of use, such as for use in Set Seed categories only, as described in the README.md.

A.8.9) If SeedQueue is used, you must not increase the max queued seeds beyond 30. The mod enforces this limit, you must not make any attempts to bypass it.
A.8.10) All versions of Ornithe Intermediaries are allowed.
A.8.11) Fabric Intermediaries are allowed.
A.8.12) You must not abuse unintended advantageous behaviours of ExtraOptions.
Unintended advantageous behaviours include but are not limited to:

Allowed behaviours include but are not limited to:

Entangled Rule(s):
A.8.12 is referenced by: A.8.1.f
A.8.13) Anchiale, antiresourcereload, atum, chunkcacher, fastreset, hermes, hermes-core, lazystronghold, no-paus, seedqueue, setspawnmod, standardsettings, state-output, tabfocus, and worldpreview are resetting mods and must not be interacted with after the start of the gameplay segment. The Use Planar Fog sodium setting emulates hardware and must not be modified after the world is first rendered.
A.8.14) Hermes, State Output, SpeedRunIGT, WorldPreview write out files, and except for allowed cases those files must not be read after the start of the gameplay segment.

A.8.14.note) Use of otherwise restricted mod-outputted data may be allowed on an per-application basis though formal legalization or permission from the mod team. If you have a prospective use that is not intended to create an advantage in the run, you should open a thread.
A.8.15) Certain approved tools are allowed to read Hermes world files during the run. These are:

A.8.16) DLL injection is allowed, but injection of DLLs that are not explicitly whitelisted may result in run rejection. The list of whitelisted DLLs is maintained at legal-dlls.csv. Injection of any explicitly legalized DLL is allowed only if an allowed build of LibLogger is also injected. Program-independent DLLs such as for OBS Game Capture and Discord Game Overlay are generally allowed.

A.9: Multi-Instance Rules

A.9.1) If multiple instances of Minecraft are opened simultaneously, they must each be in different directories (.minecraft folders).
A.9.2) If multiple instances of Minecraft are being used, each instance must be recorded, either in the main recording or in a separate recording submitted as additional proof.

A.9.3) If each instance must be recorded (i.e. they are not subject to the exception of A.9.2.a), the video of the instances that are in the background or not currently being played do not have to follow as strict criteria as A.2.8. However, they must meet the following requirements:

A.9.4) If SeedQueue is used, only one instance of Minecraft running SeedQueue may be open and only one instance of Minecraft may be used to reset concurrently.

A.10: Macro and Rebind Rules

A.10.1) You may remap keys using external programs, but each game input may have only one key, and each key may cause only one game input.

A.10.2) If keys are rebound, they must be to buttons.

A.10.3) You must not rebind the “Attack/Destroy” or “Use Item/Place Block” functions to a keyboard button to abuse repeated inputs.
A.10.4) Macros are not allowed to be triggered during a run.

Entangled Rule(s):
A.10.4 is nullified by: CE20.2.3 CE20.3.2
A.10.5) Macros may only be used to reset worlds if resets are triggered by player input. Multiple simultaneous resets may be triggered by a single player input.

Entangled Rule(s):
A.10.5 is subject to an exception by: C.2.1
A.10.6) Any program or macro that screen reads or listens to game audio for an advantage (at the discretion of verifiers) must not be used. Screen reading is using the data of the pixels of the game window to programmatically capture information from the game (e.g. color for biomes, text recognition for F3, enchantment cracking, inventory contents, etc). Any attempt to get around this rule will not be tolerated (i.e. taking a screenshot and a program reading from that, etc.).

A.11: External Resource Rules

Entangled Rule(s):
A.11 is subject to an amendment by: CE19.3.3
A.11.1) The player and external programs may read from the statistics and advancement files.
A.11.2) Four-function calculators may be used during a run.
A.11.3) Any physical reference sheet may be used.

A.11.4) Any reference sheet which is a subset of a legal reference sheet may be used.
A.11.5) Any reference sheet not based on F3 information may be used.

A.11.6) The following constitute the whitelist of other legal sheets:

A.11.7) The following constitute the whitelist of legal tools:

Entangled Rule(s):
A.11.7 is referenced by: CE20.2.2
A.11.8) You must not use any other reference sheets/external tools besides the ones listed above.
Entangled Rule(s):
A.11.8 is nullified by: CE20.3.3
A.11.9) If you would like to use a tool/reference sheet that is not listed above, please open a thread. It may be allowed at the discretion of moderators. Please note:

Entangled Rule(s):
A.11.9 is nullified by: CE20.3.3

A.12: Illegitimate Behaviour

A.12.1) Illegitimate behaviour is defined as any intentional behaviour which attempts to gain an unfair advantage.

A.12.2) Any illegitimate behaviour in a submitted run is grounds for rejection of the run.
A.12.3) If a player intentionally engages in illegitimate behaviour in a submitted run, all of their previous and future runs will be rejected.


A.12.note) Illegitimate behaviour is distinguished from disallowed behaviour (behaviour which results in a run’s rejection, but not any future/retroactive punishment) on a case by case basis. These distinguishing factors include (but are not limited to) the perceived intent of the player, whether or not the player attempted to hide said behaviour or deceive others, if the behaviour in question later becomes allowed, and the extent/impact of the illegitimate behaviour.

B: Random Seed Ruleset

B.1: Generation and Post-Run Requirements

B.1.1) Random seed runs must leave the seed input box entirely blank. (in Atum’s config menu if generated by Atum and in the Create New World screen if generated by Vanilla means)
B.1.2) You should do /seed after the run and showcase this within the video.

B.2: Seed Visibility

B.2.1) In versions prior to 1.3, the F3 screen, which displays the seed, must not be displayed before or during the run.
B.2.2) You must not attempt to learn the full world seed during the run.

C: Set Seed Ruleset

C.1: Generation and Pre-Run Requirements

C.1.1) In addition to the settings listed in A.1.3, set seed runs must input text in the seed input box. (in Atum if generated by Atum and in the Create New World (Pre 1.19)/Game (1.19+) screen if generated by Vanilla means)

C.1.2) In versions 1.16 and above, runners may not use the Recreate button to create a world of the same seed.

C.2: Additional Macro and Timing Rules

Entangled Rule(s):
Section C.2 is referenced by: F.1.7
C.2.1) Exception to A.3.10 and A.10.5: Macros may read the game’s log files to ascertain the player’s spawn coordinates prior to the run’s start. The macro may use this information to choose to reset the world without player input.

D: Glitchless Ruleset

D.1: Glitchless Runs

D.1.note) Glitches are only allowed in glitchless on a case-by-case basis. What differentiates a glitch from a technique is nebulous, but is generally defined by if it can be done unintentionally. In terms of legalising a glitch, it is generally done by the mod team’s discretion of how severely they stray from the “spirit of the game” as seen by the general Minecraft community, whether they make the speedruns more or less fun to play, and how easy it is to perform accidentally. In general, one should err on the side of caution in terms of if something is a glitch or a technique; it is highly encouraged to open a thread and ask if a technique qualifies as a glitch and if it will be allowed in glitchless runs.

D.1.1) Only these glitches may be used during glitchless runs.

D.1.2) Any other glitches not included in D.1.1 must not be used during glitchless runs.

D.1.3) Save and quit must not be used during a run.

Entangled Rule(s):
D.1.3 is subject to an amendment by: A.5.19
D.1.3 is referenced by: E.3.1 E.4.1.a
D.1.4) The game must not be closed and reopened during a run.

Entangled Rule(s):
D.1.4 is referenced by: E.3.1 E.4.1.a

E: Glitched Ruleset

E.1: Glitched Runs

E.1.1) Glitched runs must perform at least one glitch during the run that is disallowed in glitchless runs.

E.1.3) If you use Task Manager or another program which forcefully closes the game, you should include a video of this during the run.
E.1.4) External Arbitrary Code Execution (ACE) must not be used.

E.1.5) Glitched runs must be played entirely within one version.
E.1.6) Cross-world glitches, or glitches that require setup in another world, are legalized on a case-by-case basis.
Allowed cross-world glitches include:

Banned cross world glitches include:

E.2: Timing Glitched Runs

Entangled Rule(s):
E.2 is nullified by: 11.1.2
E.2.1) All time spent in-game will be included in the final in-game time of glitched runs.

E.2.2) Glitched runs follow the same hierarchy of timers as is outlined in A.5, with the following additions:

E.3: Internal Runs

E.3.1) Internal runs must not leave the world (Save and Quit or crash the game) in accordance with glitchless rules D.1.3-D.1.4.
E.3.2) Internal runs may not use cross-world glitches.

E.4: External Runs

E.4.1) External runs must leave the world (Save and Quit or crash the game).

F: Co-op Ruleset

F.1: Co-op Exceptions

F.1.1) A.3.3 (banning opening to LAN) is nullified for co-op runs.
F.1.2) In addition to the world generation settings allowed in A.1.3, you may also enable cheats.

F.1.3) No cheats or actions which could not be accomplished without cheats must be used during the run.

F.1.4) Players with cheats enabled must not use F3+I.
F.1.5) The entirety of a co-op run must occur on either an dedicated server or with Open to LAN.

F.1.6) If more than 16 players are running, choose 16 players while submitting, input the names of 15 of the players, and then list “+others” for the 16th slot. Include the name of all other players not listed in the description of the speedrun.com submission.
F.1.7) Your server must not use any mods or plugins outside of the allowed list of mods in A.8 and C.2, if applicable.

F.1.8) In accordance with A.2.11, at least one player must show the F3 menu during or immediately after the run. For runs done on LAN, the player who created the world must show F3.

F.1.note) Co-op runs are given more leniency due to being less competitive and more difficult to organise. If an error is made either with the run or in the submission, you should still submit, and the run may be verified (at the discretion of verifiers).

F.2: Co-op Timing Rules

F.2.1) Runs done on LAN may start their time following the same rules as A.5.1/A.5.2 (world load/first input).
F.2.2) Runs done on external servers, or runs on LAN which choose to do so, will start their time upon the entering of the command /time set 0.

Entangled Rule(s):
F.2.2 is referenced by: F.1.3.b
F.2.3) On external servers, if /time set 0 is not done, then time starts when the server loads the world and server logs must be submitted.
F.2.4) The category is timed by RTA, nullifying A.5.

F.3: Video Rules

F.3.1) Every player should record their perspective, and all of these perspectives should be submitted with the run.

F.3.2) The first player to join the server must be recording.
F.3.3) The person to complete the run must be recording.
F.3.4) Any user with cheats enabled must be recording.
Entangled Rule(s):
F.3.4 is referenced by: F.1.2.a
F.3.5) The video should start before joining the server.

G: Structures/No Structures Ruleset

G.1: Structures Definition

G.1.1) The following are considered structures: Ancient City, Mineshaft, Stronghold, Buried Treasure, Trail Ruins, Desert Pyramid, Desert Well, Igloo, Jungle Pyramid, Pillager Outpost, Swamp Hut, Village, Abandoned Village, Woodland Mansion, Ruined Portal, Ocean Ruins, Shipwreck, Ocean Monument, Nether Fortress, Bastion Remnant, Nether Fossil, Ruined Portal, End City, and Dungeon.
Entangled Rule(s):
G.1.1 is referenced by: G.2.2 G.3.1

G.2: No Structures

G.2.1) In addition to the world generation settings allowed in A.1.3, you may turn Generate Structures off.
G.2.2) Runs marked as No Structures must not interact with any structures listed in G.1.1.
G.2.3) Clarification: If generate structures is turned off, you still must not interact with any structures which still generate (e.g. dungeons).
G.2.4) Clarification: If generate structures is turned on, you must not interact with any structures which generate.

Entangled Rule(s):
G.2.4 is referenced by: G.3.1

G.3: Structures

G.3.1) Runs marked as Structures must interact (as defined by G.2.4) with at least one structure (listed in G.1.1).

H: Category Extension Ruleset

H.1: Clarifications and Exceptions

H.1.2) In set seed runs, intentional prerotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal. Otherwise, accidental or non-advantageous prerotation will incur a penalty of 0.5 seconds.

1: Any% Glitchless

1.1: Any% Glitchless Objective and Clarifications

1.1.1) The run is considered completed once the credits sequence of the game begin after entering the exit end portal.
Entangled Rule(s):
1.1.1 is referenced by: 2.1.1 5.1.1 7.1.1 8.1.1 9.1.1 11.1.1 CE1.1.1.b CE16.1.1.b CE19.1.1.a
1.1.2) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

1.2: Random Seed, 1.16+

1.2.1) Runs under 13 minutes must submit world files, logs, and evidence of past attempts.
1.2.2) Runs under 10 minutes must submit world files, evidence of past attempts, 5 previous world files, logs, and gameplay audio.
1.2.3) Runs under 13 minutes will be retimed as per top-level retiming rules.
1.2.4) Runs which are contenders for the world record must follow immediate contact in line with A.7.10.
Entangled Rule(s):
1.2.4 is referenced by: A.7.10.a

1.3: Random Seed, 1.13-1.15

1.3.1) Runs under 20 minutes must submit world files.
1.3.2) Runs under 17 minutes must submit world files, logs, and gameplay audio.
1.3.3) Runs under 17 minutes will be retimed as per top-level retiming rules.
1.3.4) Chunkmap freezing is not allowed. Chunkmap freezing consists of using OBS Freeze Filter or another technique to capture an early state of the chunkmap and extend how long it is displayed in that state.

1.4: Random Seed, 1.9-1.12

1.4.1) Runs under 25 minutes must submit world files, logs, and gameplay audio.
1.4.2) Runs under 25 minutes will be retimed as per top-level retiming rules.
1.4.3) Runs under 30 minutes must submit world files.

1.5: Random Seed, 1.8

1.5.1) Runs under 25 minutes must submit world files.
1.5.2) Runs under 23 minutes must submit world files, logs, and gameplay audio.
1.5.3) Runs under 23 minutes will be retimed as per top-level retiming rules.

1.6: Random Seed, Pre 1.8

1.6.1) Runs under 25 minutes must submit world files.
1.6.2) Runs under 23 minutes must submit world files, logs, and gameplay audio.
1.6.3) Runs under 23 minutes will be retimed as per top-level retiming rules.

1.7: Set Seed, 1.16-1.19

1.7.1) Runs under 1:50 must submit world files, logs, and gameplay audio.

1.8: Set Seed, 1.13-1.15

1.8.1) Runs under 2:45 must submit world files and logs.

1.9: Set Seed, 1.9-1.12

1.9.1) Runs under 1:00 must submit world files and logs.

1.10: Set Seed, 1.8

1.10.1) Runs under 3:30 must submit world files and logs.

1.11: Set Seed, Pre 1.8

1.11.1) Runs under 4:15 must submit world files and logs.

1.12: Set Seed, 1.20+

1.12.1) Runs under 1:35 must submit world files, logs, and gameplay audio.

2: Any%

2.1: Any% Objective and Clarifications

2.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).
2.1.2) Clarification: There are no specific subcategory rules beyond the top-level retime rules established in 2.2 and 2.3 thus, runs should only follow their respective rulesets (universal, internal/external, glitched, set seed/random seed).
2.1.3) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

2.2: Any% Internal Random Seed Pre 1.9

Entangled Rule(s):
2.2 is referenced by: 2.1.2
2.2.1) Runs under 12 minutes will be retimed as per top-level retiming rules.
2.2.2) Runs under 12 minutes must submit world files.

2.3: Any% Internal Random Seed 1.9+

Entangled Rule(s):
2.3 is referenced by: 2.1.2
2.3.1) Runs under 11 minutes will be retimed as per top-level retiming rules.
2.3.2) Runs under 11 minutes must submit world files.

3: All Achievements

3.1: All Achievements Objective, Exceptions, and Clarifications

3.1.1) The objective, exceptions, and clarifications of All Achievements are identical to those of All Advancements (see section 4.1). Any mentions of advancements should be substituted with achievements.

3.2: SS/SSG/RS/RSG, 1.0-1.6

3.2.1) The list of all achievements necessary to obtain are: Taking Inventory, Getting Wood, Benchmarking, Time to Mine!, Hot Topic, Acquire Hardware, Time to Farm!, Bake Bread, The Lie, Getting an Upgrade, Delicious Fish, On A Rail, Time to Strike!, Monster Hunter, Cow Tipper, When Pigs Fly, Sniper Duel, DIAMONDS!, We Need to Go Deeper, Return to Sender, Into Fire, Local Brewery, The End?, The End., Enchanter, Overkill, and Librarian.

3.3: SS/SSG/RS/RSG, 1.8-1.11

3.3.1) The list of all achievements necessary to obtain are: Taking Inventory, Getting Wood, Benchmarking, Time to Mine!, Hot Topic, Acquire Hardware, Time to Farm!, Bake Bread, The Lie, Getting an Upgrade, Delicious Fish, On A Rail, Time to Strike!, Monster Hunter, Cow Tipper, When Pigs Fly, Sniper Duel, DIAMONDS!, We Need to Go Deeper, Return to Sender, Into Fire, Local Brewery, The End?, Free the end., Enchanter, Overkill, Librarian, Adventuring Time, The Beginning?, The Beginning., Beaconator, Repopulation, Diamonds to you!, and Overpowered.

4: All Advancements

4.1: All Advancements Objective, Exceptions, and Clarifications

Entangled Rule(s):
4.1 is referenced by: 3.1.1 6.1.1
4.1.1) The run is considered complete once every advancement has been achieved.

4.1.2) A runner may segment their run if and only if they follow the rules regarding segmentation as outlined by A.5.19 and its corresponding sub-rules.
4.1.3) Runs must demonstrate all advancements have been obtained.

Entangled Rule(s):
4.1.3 is referenced by: CE24.1.2
4.1.4) All runs begin on world load.

4.2: SS/SSG/RS/RSG, 1.12

4.2.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, and Great View From Up Here.

4.3: SS/SSG/RS/RSG, 1.13

4.3.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, and Very Very Frightening.

4.4: SS/SSG/RS/RSG, 1.14

4.4.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, and Hero of the Village.

4.5: SS/SSG/RS/RSG, 1.15

4.5.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, and Total Beelocation.

4.6: SS/SSG/RS/RSG, 1.16

4.6.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, and Bullseye. Entangled Rule(s):
4.6.1 is referenced by: CE24.1.1
4.6.2) RSG runs under 3:00:00 must submit world files and logs.

4.7: SS/SSG/RS/RSG, 1.17

4.7.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, and Is It a Plane?

4.8: SS/SSG/RS/RSG, 1.18

4.8.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, Is It a Plane?, Caves and Cliffs, Feels like home, Star Trader, and Sound of Music.

4.9: SS/SSG/RS/RSG, 1.19

4.9.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, Is It a Plane?, Caves and Cliffs, Feels like home, Star Trader, Sound of Music, Bukkit bukkit, It spreads, With our powers combined!, Sneak 100, When the Squad Hops Into Town, Birthday Song, and You’ve Got a Friend in Me.

4.10: SS/SSG/RS/RSG, 1.20-1.20.4

4.10.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, Is It a Plane?, Caves and Cliffs, Feels like home, Star Trader, Sound of Music, Bukkit bukkit, It spreads, With our powers combined!, Sneak 100, When the Squad Hops Into Town, Birthday Song, You’ve Got a Friend in Me, Smells Interesting, Little Sniffs, Planting the Past, Crafting a New Look, Smithing With Style, Respecting the Remnants, Careful Restoration, and The Power of Books.

4.11: SS/SSG/RS/RSG, 1.20.5-1.20.6

4.11.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, Is It a Plane?, Caves and Cliffs, Feels like home, Star Trader, Sound of Music, Bukkit bukkit, It spreads, With our powers combined!, Sneak 100, When the Squad Hops Into Town, Birthday Song, You’ve Got a Friend in Me, Smells Interesting, Little Sniffs, Planting the Past, Crafting a New Look, Smithing With Style, Respecting the Remnants, Careful Restoration, The Power of Books, Isn’t It Scute?, Shear Brilliance, Good as New, and The Whole Pack.

4.12: SS/SSG/RS/RSG, 1.21

4.11.1) The list of all advancements necessary to obtain are: Minecraft, Stone Age, Getting an Upgrade, Acquire Hardware, Suit Up, Hot Stuff, Isn’t It Iron Pick, Not Today, Thank You, Ice Bucket Challenge, Diamonds!, We Need to Go Deeper, Cover Me With Diamonds, Enchanter, Zombie Doctor, Eye Spy, The End?, Husbandry, The Parrots and the Bats, Best Friends Forever, A Seedy Place, Two by Two, A Balanced Diet, Serious Dedication, Adventure, Monster Hunter, What a Deal!, Sweet Dreams, Take Aim, Monsters Hunted, Postmortal, Hired Help, Adventuring Time, Sniper Duel, Nether, Return to Sender, Subspace Bubble, A Terrible Fortress, Uneasy Alliance, Spooky Scary Skeleton, Into Fire, Withering Heights, Local Brewery, Bring Home the Beacon, A Furious Cocktail, Beaconator, How Did We Get Here?, The End, Free the End, The Next Generation, Remote Getaway, The End… Again…, You Need a Mint, The City at the End of the Game, Sky’s the Limit, Great View From Up Here, Fishy Business, Tactical Fishing, A Throwaway Joke, Very Very Frightening, Ol’ Betsy, Who’s the Pillager Now?, Two Birds One Arrow, Arbalistic, A Complete Catalogue, Voluntary Exile, Hero of the Village, Sticky Situation, Bee Our Guest, Total Beelocation, Those Were the Days, Hidden in the Depths, Who Is Cutting Onions?, Oh Shiny, This Boat Has Legs, War Pigs, Country Lode Take Me Home, Cover Me in Debris, Not Quite “Nine” Lives, Hot Tourist Destinations, Bullseye, Whatever Floats Your Goat, Wax On, Wax Off, The Cutest Predator, The Healing Power of Friendship, Glow and Behold!, Light as a Rabbit, Surge Protector, Is It a Bird?, Is It a Balloon?, Is It a Plane?, Caves and Cliffs, Feels like home, Star Trader, Sound of Music, Bukkit bukkit, It spreads, With our powers combined!, Sneak 100, When the Squad Hops Into Town, Birthday Song, You’ve Got a Friend in Me, Smells Interesting, Little Sniffs, Planting the Past, Crafting a New Look, Smithing With Style, Respecting the Remnants, Careful Restoration, The Power of Books, Isn’t It Scute?, Shear Brilliance, Good as New, The Whole Pack, Minecraft: Trial(s) Edition, Under Lock & Key, Revaulting, Blowback, Who Needs Rockets?, Crafters Crafting Crafters, Lighten Up, and Over-Overkill.

5: Any% Glitchless Co-op

5.1: Any% Glitchless Co-op Objective

5.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).

5.2: 2 Players, Pre 1.9/1.9-1.15/1.16+, Set Seed/Random Seed

5.2.1) For times which claim to be top fifteen, perspectives of both players must be recorded and submitted.

5.3: 3 Players, Pre 1.9/1.9-1.15/1.16+, Set Seed/Random Seed

5.3.1) For times which claim to be top fifteen, perspectives of all three players must be recorded and submitted.

5.4: 4 Players, Pre 1.9/1.9-1.15/1.16+, Set Seed/Random Seed

5.4.1) For times which claim to be top fifteen, perspectives of all four players must be recorded and submitted.

5.5: 5-9 Players, Pre 1.9/1.9-1.15/1.16+, Set Seed/Random Seed

5.5.1) For times which claim to be top fifteen, perspectives of at least four players must be recorded and submitted.

5.6: 10+ Players, Pre 1.9/1.9-1.15/1.16+, Set Seed/Random Seed

5.6.1) For times which claim to be top fifteen, perspectives of at least five players must be recorded and submitted.

6: All Advancements Co-op

6.1: All Advancements Co-op Objective and Clarifications

6.1.1) The objective, exceptions, and clarifications of All Advancements Co-op are identical to those of All Advancements (see section 4.1).

6.1.2) Clarification: Each advancement must be achieved by at least one person, but no individual person needs every advancement.
6.1.3) The list of all advancements is the same as for All Advancements.
6.1.4) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, random seed, glitchless, co-op).

7: Any% Glitchless (Demo)

7.1: Any% Glitchless Demo Objective and Clarifications

7.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).
7.1.2) The run may be played on the Minecraft demo version.
7.1.3) If the run is not played on the Minecraft demo version, it must abide by the following rules:

7.1.4) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed, glitchless).
7.1.5) All runs begin on first input.

8: Any% Glitchless (Peaceful)

8.1: Any% Glitchless (Peaceful) Objective and Clarifications

8.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).
8.1.2) In addition to the world generation difficulty settings allowed in A.1.3.b, you may also toggle the difficulty to Peaceful.
Entangled Rule(s):
8.1.2 is referenced by: 9.1.2
8.1.3) Runs must be played entirely in the Peaceful difficulty, nullifying A.3.11.

Entangled Rule(s):
8.1.3 is referenced by: 9.1.2
8.1.4) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless).
8.1.5) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

9: Any% (Peaceful)

9.1: Any% (Peaceful) Objective and Clarifications

9.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).
9.1.2) Any% Peaceful follows identical rulesets regarding peaceful difficulty as Any% Glitchless Peaceful (see 8.1.2-8.1.3).
9.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitched).
9.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

10: Combined Any% Glitchless

10.1: Combined Any% Glitchless Clarifications

10.1.note) Combined Any% Glitchless is a non-runnable (non-submittable) category that serves as an updated statistic summing the runner’s fastest verified times in each of the listed version splits. A bot that is occasionally run gathers each runner’s fastest times and creates a submission summing these times, before truncating them to the second.

10.2: Set Seed/Random Seed Legacy

10.2.1) Legacy will keep track of the fastest time a runner has in 1.16+, 1.9-1.15, and Pre 1.9.

10.3: Set Seed/Random Seed All Splits

10.3.1) All Splits will keep track of the fastest time a runner has in 1.16+, 1.13-1.15, 1.9-1.12, 1.8, and Pre 1.8.

11: Any% (Time Travel)

11.1.1) The run is considered complete under the same pretences as Any% Glitchless (see 1.1.1).
11.1.2) Sections A.5 and E.2 are nullified.
11.1.3) The time of runs will be the playOneMinute statistic.

11.1.4) The run must employ some version of time travel, where the playOneMinute statistic is reverted to a previous state. The resulting world is some combination of previous states of the same world, rather than a single state.
11.1.5) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitched).

CE1: Kill Bosses

CE1.1: Kill Bosses Objective and Clarifications

CE1.1.1) The run is considered complete once all specified bosses are killed.

CE1.1.2) Bosses must be killed by the player’s actions.

CE1.1.3) Runs must show that the boss is killed.

CE1.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE1.2: All Bosses, RSG/SSG/RS/SS, Pre 1.8

CE1.2.1) The player must kill the Ender Dragon and a Wither.

CE1.3: All Bosses, RSG/SSG/RS/SS, 1.8

CE1.3.1) The player must kill the Ender Dragon, a Wither, and an Elder Guardian.

CE1.4: All Bosses, RSG/SSG/RS/SS, 1.9-1.15

CE1.4.1) The player must kill the Ender Dragon, a Wither, and an Elder Guardian.

CE1.5: All Bosses, RSG/SSG/RS/SS, 1.16-1.18

CE1.5.1) The player must kill the Ender Dragon, a Wither, and an Elder Guardian.

CE1.6: All Bosses, RSG/SSG/RS/SS, 1.19+

CE1.6.1) The player must kill the Ender Dragon, a Wither, an Elder Guardian, and a Warden.

CE1.7: Wither, RSG/SSG/RS/SS, Pre 1.9/1.9-1.15/1.16-1.18/1.19+

CE1.7.1) The player must kill a Wither.

CE1.8: Elder Guardian, RSG/SSG/RS/SS, Pre 1.9/1.9-1.15/1.16-1.18/1.19+

CE1.8.1) The player must kill an Elder Guardian.

CE1.9: Warden, RSG/SSG/RS/SS, 1.19+

CE1.9.1) The player must kill a Warden.

CE2: How Did We Get Here?

CE2.1: How Did We Get Here? Objective and Clarifications

CE2.1.1) The run is considered complete once the How Did We Get Here? advancement has been achieved.

CE2.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE2.1.3) All runs begin upon world load.

CE3: Hero of the Village

CE3.1: Hero of the Village Objective and Clarifications

CE3.1.1) The run is considered complete once the Hero of the Village advancement has been achieved.

CE3.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless).
CE3.1.3) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE4: Cover Me in Debris

CE4.1: Cover Me in Debris Objective and Clarifications

CE4.1.1) The run is considered complete once the Cover Me in Debris advancement has been achieved.

CE4.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless, structures/no structures).
CE4.1.3) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE5: Arbalistic

CE5.1: Arbalistic Objective and Clarifications

CE5.1.1) The run is considered complete once the Arbalistic advancement has been achieved.

CE5.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless, structures/no structures).
CE5.1.3) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE6: Obtain Item

CE6.1: Obtain Item and Clarifications

CE6.1.1) The run is considered complete once the item in question has been obtained.

CE6.1.2) All runs begin upon first input.
Entangled Rule(s):
CE6.1.2 is nullified by: CE6.2.2 CE6.4.2

CE6.2: Obtain Diamond, Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures

CE6.2.1) The run is considered complete once a diamond is obtained.
CE6.2.2) Exception: Obtain Diamond Set Seed Glitchless No Structures begins upon world load, nullifying CE6.1.2.

CE6.3: Obtain Emerald, Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures

CE6.3.1) The run is considered complete once an emerald is obtained.

CE6.4: Obtain Cake, Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures

CE6.4.1) The run is considered complete once a cake is obtained.
CE6.4.2) Exception: Obtain Cake Random Seed Glitchless No Structures begins upon world load, nullifying CE6.1.2.

CE6.5: Obtain Golden Apple, Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures

CE6.5.1) The run is considered complete once a golden apple or enchanted golden apple is obtained.

CE6.6: Netherite Ingot, Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures

CE6.6.1) The run is considered complete once a netherite ingot is obtained.

CE7: Enter Nether

CE7.1: Enter Nether Objective and Clarifications

CE7.1.1) The run is considered complete once the player enters the nether.

CE7.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless, structures/no structures).
CE7.1.3) All runs begin upon first input.

CE8: All Swords

CE8.1: All Swords Objective and Clarifications

CE8.1.1) The run is considered complete once all swords have been simultaneously obtained.

CE8.1.2) All runs begin upon first input.

CE8.2: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.0-1.15

CE8.2.1) The run is considered complete once a wooden sword, stone sword, iron sword, gold sword, and diamond sword are obtained.

CE8.3: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.16-1.21.8

CE8.3.1) The run is considered complete once a wood sword, stone sword, iron sword, gold sword, diamond sword, and netherite sword are obtained.

CE8.4: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.21.9+

CE8.4.1) The run is considered complete once a wood sword, stone sword, copper sword, iron sword, gold sword, diamond sword, and netherite sword are obtained.

CE9: All Wood Logs

CE9.1: All Wood Logs Objective and Clarifications

CE9.1.1) The run is considered complete once logs for all tree types have been simultaneously obtained.

CE9.1.2) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.
Entangled Rule(s):
CE9.1.2 is nullified by: CE9.2.2 CE9.3.2

CE9.2: Set Seed Glitchless/Random Seed Glitchless, Pre 1.2

CE9.2.1) The run is considered complete once an oak log, a spruce log, and a birch log are obtained.
CE9.2.2) Exception: All Wood Logs Random Seed Glitchless Pre 1.2 begins upon first input, nullifying CE9.1.2.

CE9.3: Set Seed Glitchless/Random Seed Glitchless, 1.2-1.6

CE9.3.1) The run is considered complete once an oak log, a spruce log, birch log, and a jungle log are obtained.
CE9.3.2) Exception: All Wood Logs Random Seed Glitchless 1.2-1.6 begins upon first input, nullifying CE9.1.2.

CE9.4: Set Seed Glitchless/Random Seed Glitchless, 1.7-1.15

CE9.4.1) The run is considered complete once an oak log, a spruce log, birch log, jungle log, dark oak log, and an acacia log are obtained.

CE9.5: Set Seed Glitchless/Random Seed Glitchless, 1.16-1.18

CE9.5.1) The run is considered complete once an oak log, a spruce log, birch log, jungle log, dark oak log, acacia log, warped stem, and a crimson stem are obtained.

CE9.6: Set Seed Glitchless/Random Seed Glitchless, 1.19

CE9.6.1) The run is considered complete once an oak log, a spruce log, birch log, jungle log, dark oak log, acacia log, warped stem, crimson stem, and a mangrove log are obtained.

CE9.7: Set Seed Glitchless/Random Seed Glitchless, 1.20-1.21.3

CE9.7.1) The run is considered complete once an oak log, a spruce log, birch log, jungle log, dark oak log, acacia log, warped stem, crimson stem, mangrove log, and a cherry log are obtained.

CE9.8: Set Seed Glitchless/Random Seed Glitchless, 1.21.4+

CE9.8.1) The run is considered complete once an oak log, a spruce log, birch log, jungle log, dark oak log, acacia log, warped stem, crimson stem, mangrove log, cherry log, and a pale oak log are obtained.

CE10: All Wool

CE10.1: All Wool Objective and Clarifications

CE10.1.1) The run is considered complete once all colours of wool have been simultaneously obtained.

CE10.1.2) The list of all wool colours are: white wool (called wool in Minecraft versions before 1.11), orange wool, magenta wool, light blue wool, yellow wool, lime wool, pink wool, grey wool, light grey wool, cyan wool, purple wool, blue wool, brown wool, green wool, red wool, and black wool.
CE10.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE10.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE11: All Minerals

CE11.1: All Minerals Objective and Clarifications

CE11.1.1) The run is considered complete once all minerals have been simultaneously obtained.

CE11.1.2) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE11.2: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.5-1.15

CE11.2.1) The run is considered complete once a piece of coal, an iron ingot, a gold ingot, a redstone, a lapis lazuli, a diamond, an emerald, and a nether quartz is obtained.

CE11.3: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.16

CE11.3.1) The run is considered complete once a piece of coal, an iron ingot, a gold ingot, a redstone, a lapis lazuli, a diamond, an emerald, a nether quartz, and a netherite ingot is obtained.

CE11.4: Set Seed Glitchless/Random Seed Glitchless, Structures/No Structures, 1.17+

CE11.4.1) The run is considered complete once a piece of coal, an iron ingot, a gold ingot, a redstone, a lapis lazuli, a diamond, an emerald, a nether quartz, a netherite ingot, a copper ingot, and an amethyst shard is obtained.

CE12: Full Iron Armor and 15 Levels

CE12.1: Full Iron Armor and 15 Levels Objective and Clarifications

CE12.1.1) The run is considered complete once an iron helmet, iron chestplate, iron leggings, and iron boots have been simultaneously equipped, and the player has 15 levels of experience.

CE12.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched, structures/no structures).
CE12.1.3) All runs begin upon first input.

CE13: All Workstations

CE13.1: All Workstations Objective and Clarifications

CE13.1.1) The run is considered complete once all workstations have been simultaneously obtained.

CE13.1.2) The list of all workstations are: blast furnace, smoker, cartography table, brewing stand, composter, barrel, fletching table, cauldron, lectern, stonecutter, loom, smithing table, and grindstone.
CE13.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless).
CE13.1.4) All runs begin upon first input.

CE14: Full Inventy!

CE14.1: Full Inventy! Objective and Clarifications

CE14.1.1) The run is considered complete once all inventory slots are full.

CE14.1.2) Each inventory slot must be filled with a unique item.
CE14.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless, structures/no structures).
CE14.1.4) All runs begin upon first input.

CE15: Etner Edn

CE15.1: Etner Edn Objective and Clarifications

CE15.1.1) The run is considered complete once the player enters the end.

CE15.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE15.1.3) All runs begin upon first input.

CE16: All Versions

CE16.1: All Versions Objective and Clarifications

CE16.1.1) The run is considered complete once the player beats every major version in the selected version range.

CE16.1.2) Clarification: Players must complete each version consecutively (1.0, 1.1, 1.2, 1.3…).
CE16.1.3) Clarification: Any subversion may be chosen for each main version. This excludes versions considered pre-releases as defined by A.1.2.f.i.
CE16.1.4) The category is timed by RTA, nullifying A.5.

CE16.1.5) The run must be played in one sitting.

CE16.1.6) All runs begin upon world load.

CE16.2: All Versions Submission

CE16.2.1) Select F3 if your run uses F3 (as defined in A.6.2) for any run.
CE16.2.2) The subversion and version of the run should be marked as 1.0.
CE16.2.3) The in-game time of the run should be left blank.

CE16.3: Set Seed Glitchless Clarification

CE16.3.1) Runs must use the same numerical seed for every version.

CE16.4: Random Seed Glitchless Clarification

CE16.4.1) Every run must use a random seed.

CE17: Mine a Chunk

CE17.1: Mine a Chunk Objective and Clarifications

Entangled Rule(s):
CE17.1 is referenced by: CE17.2.1 CE17.3.1
CE17.1.1) The run is considered complete once a region of space that has a width and depth of 16 blocks and a height spanning the space between the highest level of the bedrock floor to the lowest level of the bedrock ceiling or to world height is filled only by air blocks.

CE17.1.3) Clarification: A chunk does not have to be mined in terms of how the game generates chunks, only a chunk-sized area.
CE17.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE17.2: RSG/SSG/RS/SS, Pre 1.17/1.17/1.18+, Overworld, Solo/Duos/3-4/5-9/10+

CE17.2.1) The run is considered complete once a chunk is mined (see CE17.1) in the overworld.

CE17.3: RSG/SSG/RS/SS, Pre 1.17/1.17/1.18+, Nether, Solo/Duos/3-4/5-9/10+

CE17.3.1) The run is considered complete once a chunk is mined (see CE17.1) in the nether.

CE18: Stack of Lime Wool

CE18.1: Stack of Lime Wool Objective and Clarifications

CE18.1.1) The run is considered complete once 64 lime wool has been obtained.

CE18.1.2) Clarification: The lime wool does not have to be all in one stack.
CE18.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE18.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE19: All Portals

CE19.1: All Portals Objective and Clarifications

CE19.1.1) The run is considered complete once the conditions of Any% have been met after all end portals have been lit.

CE19.1.2) All runs begin upon world load.

CE19.2: All Portals Pre 1.9

CE19.2.1) The run is considered complete once the conditions of Any% have been met after all 3 end portals have been lit.
CE19.2.2) You must not enter the end until all 3 end portals have been lit.

CE19.3: All Portals 1.9+

CE19.3.1) The run is considered complete once the conditions of Any% have been met after all 128 end portals have been lit.

CE19.3.2) You may enter the end and kill the ender dragon before all 128 end portals have been lit.

CE19.3.3) In addition to the external tools allowed by A.11, the following additional external tools may be used:

CE19.3.4) A runner may segment their run if and only if they follow the rules regarding segmentation as outlined by A.5.19 and its corresponding sub-rules.

CE19.4: All Portals Purist

CE19.4.1) Purist runs must be played on random seed glitchless.
CE19.4.2) Purist runs must be played on hardcore.
CE19.4.3) Purist runs must not use F3 as defined by A.6.2.

CE20: Scout and Route Glitchless

CE20.1: Scout and Route Glitchless Objective and Clarifications

CE20.1.1) Runs must begin with the generation of a random seed.
CE20.1.2) After the random seed is generated, you have 10 minutes RTA, beginning on world load, to scout the seed. During this time and this time only, cheats and open to LAN may be used, nullifying A.3.3, and A.3.5. Recreating the world during this time is also permitted. In addition to the world generation settings allowed in A.1.3, you may also enable cheats.

CE20.1.3) After the scouting section of the run is finished, the runner must save and quit and immediately recreate the world.

CE20.1.4) Any time spent over 10 minutes scouting will be added to the final time.

CE20.1.5) /datapack list must be shown at the end of the run.

CE20.1.6) All runs begin upon world load (of the new world after scouting).

CE20.2: No /seed

CE20.2.1) The /seed command must not be used, even during scouting time.
CE20.2.2) Clarification: External tools, outside of those outlined by A.11.7, must not be used.
CE20.2.3) Macros may be used during the scouting time only (nullifying A.10.4). However, they must only execute /teleport (/tp), /locate, /setblock, and /gamemode commands.
CE20.2.4) All commands must be executed in chat.

CE20.3: /seed

CE20.3.1) The /seed command must be used during scouting time.
CE20.3.2) During scouting time only, macros may be used. (nullifying A.10.4).
CE20.3.3) During scouting time only, any external programs may be used. (nullifying A.11.8 and A.11.9)

CE20.3.4) During scouting time only, any of the game’s files may be read, nullifying A.3.10.

CE23: Sonic, Tails, and Knuckles

CE23.1: Sonic, Tails, and Knuckles Objective and Clarifications

CE23.1.1) The run is considered complete once one sheep has been dyed red, another sheep has been dyed orange, and a third sheep has been dyed blue.

CE23.1.2) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless).
CE23.1.3) All runs begin upon first input.

CE24: Half%

CE24.1: Half% Objective and Clarifications

CE24.1.1) The run is considered complete once exactly 40 advancements, as listed in 4.6.1, have been obtained.

CE24.1.2) Runs must demonstrate that 40 advancements have been obtained in accordance with 4.1.3.
CE24.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE24.1.4) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE25: Pride%

CE25.1: Pride% Objective and Clarifications

CE25.1.1) The run is considered complete once all four banners representing the four pride flags have been obtained and placed.

CE25.1.2) The four flags you must create must have the following colours:

CE25.1.3) The banner pattern which represents any given flag must not contain any colours not listed in CE25.1.2.
CE25.1.4) For a banner pattern to qualify as representing a given flag, it must be possible for one to draw an uncurved line which intersects the flag colours in order (defined in CE25.1.2).

CE25.1.5) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless).
CE25.1.6) All random seed categories begin upon world load, whereas all set seed categories begin upon first input.

CE26: High%

CE26.1: High% Objective and Clarifications

CE26.1.1) The run is considered complete once the player reaches a Y level of 420 in survival.

CE26.1.2) You must press F3 when displaying that you have met the run’s objective.

CE26.1.3) Clarification: There are no specific subcategory rules; thus, runs should only follow their respective rulesets (universal, set seed/random seed, glitchless/glitched).
CE26.1.4) All runs begin upon first input.